PowerField: FrontLine
A downloadable PowerField for Android
Overview
PowerField FrontLine is a solo-developed multiplayer shooter prototype created in Unreal Engine 5.6. The project combines gameplay programming, multiplayer networking, 3D art production, UI/HUD design, backend integration, and deployment workflows into a complete playable experience.
The game focuses on team-based combat across a large map featuring multiple distinct areas, including military zones, old urban streets, downtown sections, industrial spaces, and fortress-style landmarks.
Key Features
- Multiplayer shooter gameplay with team-based combat
- Character-specific weapons and special abilities
- Flag-based respawn and map control systems
- EOS lobby and voice chat integration
- Matchmaking and dedicated server workflows using Edgegap
- Custom backend systems for login, friends, and invites
- C++ gameplay systems with Blueprint-based lobby flow
- Motion matching character movement
- Interactive minimap and big map
- Mobile-friendly HUD and touch-control customization
- Gyroscope and sensitivity settings
- Spectator mode and team communication tools
- Visual and audio feedback systems for combat interactions
Technical Highlights
- Developed in Unreal Engine 5.6
- Core gameplay logic built with C++
- Lobby and UI flow built with Blueprints
- Backend integration using Cloudflare
- Online systems powered by EOS / EIK
- Dedicated server deployment tested through Edgegap
- Optimized for mobile performance with controlled scene budgets
- Supports high frame rates on capable devices
Art and Production
This project was developed solo, including:
- 3D character work
- Environment creation and assembly
- Asset optimization
- UI/HUD design
- Gameplay implementation
- Multiplayer feature integration
- Backend connectivity
- Deployment and technical iteration
My Role
I created and integrated the project as a solo developer, handling both the artistic and technical sides of production, including Unreal Engine programming, 3D content work, multiplayer systems, UI, backend features, and optimization.
What I Did
- Gameplay programming in C++
- Lobby and UI implementation in Blueprints
- Multiplayer and replication systems
- EOS lobby and voice chat integration
- Cloudflare backend integration
- Dedicated server setup and deployment workflow
- Character and environment art in Blender
- HUD, scoreboard, minimap, and interaction design
- Optimization for mobile performance
| Updated | 15 hours ago |
| Published | 6 days ago |
| Status | In development |
| Platforms | Android |
| Release date | 6 days ago |
| Author | bah3da |
| Genre | Shooter |
| Made with | Unreal Engine, Blender |
| Tags | Multiplayer, Tactical, Third-Person Shooter |
| Average session | A few minutes |
| Languages | English |
| Inputs | Touchscreen, Gyroscope |
| Multiplayer | Server-based networked multiplayer |
| AI Disclosure | AI Assisted, Graphics, Sounds |






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